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From JayMod to NoQuarter Mod
http://www.hirntot.org/distribution/viewtopic.php?f=18&t=1036
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Author:  Adrian [ Thu Nov 04, 2010 11:18 pm ]
Post subject:  Re: From JayMod to NoQuarter Mod

Moses I will make sure it has :)

Author:  harlekin [ Fri Nov 05, 2010 1:25 am ]
Post subject:  Re: From JayMod to NoQuarter Mod

tasseladd wrote:
Adrian wrote:
Maybe Some Other maps than UJE will suggest few later,


You can download the pk3 from the hirntot site and put it into etmain.

thats is for now.

Regards,
Adrian


maps: we have a tread for map suggestions:=) reason for UJE maps is that they have made many good sniper maps, but if you know any, let me know on the tread:=)

funsounds: i have them downloaded, and they work at schlag, but not snipe, so i suggested that as well so he would know:=)

Funsounds are fixed. Looking for snipe maps now

Author:  Adrian [ Fri Nov 05, 2010 10:24 am ]
Post subject:  Re: From JayMod to NoQuarter Mod

Hello,

Some maps here,

http://returntocastlewolfenstein.filefr ... iper;61883
http://returntocastlewolfenstein.filefr ... iper;95093
http://returntocastlewolfenstein.filefr ... iper;80380
http://uje.dev9.org/etmain/UJE_warzone_sniper_final.pk3
http://www.wolfmap.de/details.php?file_id=3420

All the ways points are in the Omnibot folder when downloaded.

Regards,
Adrian

Author:  harlekin [ Fri Nov 05, 2010 4:00 pm ]
Post subject:  Re: From JayMod to NoQuarter Mod

done

Author:  Adrian [ Fri Nov 05, 2010 5:53 pm ]
Post subject:  Re: From JayMod to NoQuarter Mod



That's fast and also i will get more nicer maps :) and thanks mate.

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