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Controversy about English in chat only |
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Written by harlekin
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Sunday, 23 November 2008 11:04 |
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After long debate i came to the decision not to tolerate other languages than English in main & team chat. The reason: Main chat is a global message and should be understandable by everyone. Also Team Chat should be understandable by everybody of the team.
All other “Solutions” seems not to be enforceable or at least to confusing to get all my admins (enforcing the same rules) act the same way. There would be too much margin for them and this would make their decisions disputable.
Everybody that does not follow to this rule will have to take the consequences. That can be: Asked to speak English, mute and kick for repetition ignore of this rule.
We suggest everybody to use their native language only in their fire team chat or in private message which can be send in the console Example: “/m Harle I don't like this rule”
Diskussionen wegen nur Englisch im Chat
Nach langen Debatten kam ich zu der Entscheidung nur noch Englisch im Main & Team Chat zu tolerieren. Der Grund: Main Chat ist dafür gedacht Nachrichten an alle zu senden also sollten diese auch von allen verstanden werden können. Das gleiche gilt für den Team Chat dieser sollte vom ganzen Team verstanden werden könne.
Alle anderen “Lösungen” sind nicht durchsetzbar oder sind zu verwirrend als das alle Admins auf die selbe Weise handeln würden. Dies würde ihnen so viel Entscheidungsspielraum geben das ihre Entscheidungen fragwürdig wären.
Jeder der sich nicht an diese Regel hält muss mit den Konsequenzen rechnen. Diese können sein: Gefragt zu werden Englisch zu reden, gemuted zu werden oder nach mehrfacher misachtung der Regel vom Server gekickt zu werden.
Wir empfehlen allen ihre Muttersprache nur im Fire Team Chat zu nutzen oder in Privaten Nachrichten. Diese können über die Konsole verwendet werden. Beispiel: “/m Harl Ich mag diese Regel nicht”
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Last Updated on Wednesday, 26 November 2008 13:30 |
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Written by harlekin
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Sunday, 16 November 2008 21:33 |
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This script aims to reduce spawnkilling (SK) on public funservers. An SK here is if someone kills an enemy near a fix spawn point. A fix spawn point means that it can not be cleared by the enemy. E.g. on radar map, the allied Side Gate spawn is not fix as the axis can destroy the command post. However, the Main Bunker spawn is fix after the Allies have destroyed the Main Gate. ETWsk does not prevent but it detects and counts SKs for every player. If a player has caused a certain number of SKs, he gets punished (putspec, kick, ban, ...). As the detection of fix spawns is difficult especially on custom maps, little configuration work has to be done.
Status
Hirntot: protected
Hirnlos: protected
Hirnschlag: incompatible to this mod
-- console commands:
-- etwsk_pos : prints your destination and the distance to next own protected spawn
-- etwsk_spawns : prints list of spawnpoints with current state
Please report if some anti spawnkill zones are to small or to large here.
Let the script take care of our server :D
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Last Updated on Wednesday, 26 November 2008 13:30 |
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Written by eZe
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Friday, 07 November 2008 21:48 |
Today we launched [!!!]HirnStop. It has 12 slots (plus admin slots), is running in Stopwatch mode and has a war-like configuration. That means only one heavy weapon, one rifle, no mortar, etc.
It can be reached at et4.hirntot.org / 78.46.197.250:27960
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Last Updated on Wednesday, 26 November 2008 13:30 |
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Written by Harlekin
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Friday, 07 November 2008 12:06 |
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I hope everybody likes the new look of our new page. New is a Linux How To, Download Section and a FAQ for the Stats. We didn't moved the content of the old Hirntot forum to the new. If you miss some important content of the old forum post it in the forum at “General → This is missing on the new site “ and we will move it over to the new site. Everybody has to re-register to this site. The old page ( http://old.hirntot.org ) is still online but will be set it to read only soon. |
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Last Updated on Wednesday, 26 November 2008 13:30 |
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