Search found 133 matches
- Mon Jan 14, 2019 7:35 pm
- Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
- Topic: com_maxfps
- Replies: 20
- Views: 42607
Re: com_maxfps
Since there hasn't been a reply by cornn yet, I'll post a better explanation of the bug. In ET there are two kinds of spread, spread caused by player movement and spread caused by moving the mouse which is far less noticable compared to the first one mentioned. To try this bug just start a server yo...
- Sun Jan 06, 2019 8:38 pm
- Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
- Topic: Make hirnlos a copy of hirntot
- Replies: 2
- Views: 6429
Make hirnlos a copy of hirntot
You should be able to have two et clients open on one machine these days. Please make hirnlos a copy of hirntot so we can paly there while waiting to be on the main server. Just food for thought! I'm sure a lot of oldschoolers who where using timescale to get in the server faster are pissed off with...
- Thu Jan 03, 2019 5:45 pm
- Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
- Topic: com_maxfps
- Replies: 20
- Views: 42607
Re: com_maxfps
indeed, i forgot.
You are better off creating a custom resolution with hz = fps anyways. just like most people on 144hz monitors are too lazy to add 125hz and just use 120hz which is less optimal :p
You are better off creating a custom resolution with hz = fps anyways. just like most people on 144hz monitors are too lazy to add 125hz and just use 120hz which is less optimal :p
- Tue Jan 01, 2019 8:32 pm
- Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
- Topic: com_maxfps
- Replies: 20
- Views: 42607
com_maxfps
Back in the days the fps got max capped at 125hz because of a minor bug gave less spread from moving the mouse. Basicly if you had fps 250 and hz rate 125 you got no extra spread from moving the mouse. I pointed this out ages ago (2005 or so) and the clanbase config and much of the etpub community s...
- Thu Dec 27, 2018 4:34 pm
- Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
- Topic: Northpole
- Replies: 9
- Views: 16311
Re: Northpole
Why do most people who complain about a map on this forum have to propagate their opinions onto others? It's true, every time we play a relative rare custom map there are on average 2-4 players who are lost and start complaining (mainly because they are too lazy to press L and read)... but that in ...
- Wed Dec 26, 2018 6:48 pm
- Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
- Topic: Northpole
- Replies: 9
- Views: 16311
Northpole
I think nostalgia got the better of us since I also have fond memories of playing Northpole in the past but playing it again I just realized its a shit map. It is too big, too flat and too open. A covert can sit at the back of the map and even with a 4k monitor you wouldn't be able to spot the brigh...
- Wed Dec 26, 2018 6:46 pm
- Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
- Topic: What are you feelings with new maps?
- Replies: 65
- Views: 113822
Re: What are you feelings with new maps?
There is no reason to limit fops to lvl 2. Limit it to lvl 3 on maps where the arty is an issue. Level 3 airstrike is skillbased and cannot be nobrain spammed as easily as arty, maybe some people will finally realize you don't stop a tank with arty but rather with a double airstrike. Encouraging air...
- Wed Dec 12, 2018 2:44 pm
- Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
- Topic: What are you feelings with new maps?
- Replies: 65
- Views: 113822
Re: What are you feelings with new maps?
Had not played in a while but I was missing my quality time with olyfag so I decided to boot up ET again. The changes implemented are bold but definitely seemed to have increased server activity and brought new people to our community. What I think is good about these changes is that you kept the ol...
- Fri Oct 26, 2018 3:54 pm
- Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
- Topic: Changed spawntimes
- Replies: 14
- Views: 23802
Re: Changed spawntimes
15/30 leads to repetitieve gameplay, just like 20/20 on railgun is bad.
Also 15 second respawntime leads to less grouping up, leading to trickling instead of groups up attacks
Also 15 second respawntime leads to less grouping up, leading to trickling instead of groups up attacks
- Sat Sep 15, 2018 5:04 pm
- Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
- Topic: Map list
- Replies: 17
- Views: 31135
Re: Map list
> And for the Axis side, add 2 spawn positions above the 2nd spawn in this room (there are already spawns here, but they only seem to trigger when there are 12+ Axis players?): If everyone were to be using spawnpoint 5 you'd have two guys spawning there consistently. It even used to work back in 6vs...