Search found 132 matches

by evirdrevo
Sun Feb 10, 2019 3:00 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Sick of being controlled
Replies: 16
Views: 24772

Re: Sick of being controlled

I as well am tired of playing in this police state! Besides we have always been at war with Eurasia.
by evirdrevo
Sun Feb 10, 2019 2:57 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: lifetime ban for no reason
Replies: 2
Views: 6347

Re: lifetime ban for no reason

Wrong subforum. Try posting here viewforum.php?f=13 or even better join the hirntot discord discord and have a civilized chat with the mods. Good luck!
by evirdrevo
Wed Feb 06, 2019 5:14 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Creating Forum Content
Replies: 5
Views: 10085

Re: Creating Forum Content

some other interesting data queries: - best mod abuser (mod interactions / kicks) - blabbermouth (most chat) - axisonly (most time spent on axis) - alliesonly (most time spent on allied) - best medic (revives or health packs) - best soldier (aka jorma69 award) - biggest fragstealer (least damage / k...
by evirdrevo
Tue Feb 05, 2019 12:36 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Creating Forum Content
Replies: 5
Views: 10085

Re: Creating Forum Content

Can you make monthly stats, not just an all time scorebord?
by evirdrevo
Mon Feb 04, 2019 9:22 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Creating Forum Content
Replies: 5
Views: 10085

Creating Forum Content

Hi, its me again Gloria Borger. https://www.youtube.com/watch?v=y8v_BtcDlA8 Today I would like to talk about keeping this game alive and how we as a community (mostly Cornn and other codemonkeys) can do to keep this game and especially our beloved community alive. I would like to suggest a new month...
by evirdrevo
Sun Feb 03, 2019 11:27 am
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Does Bremen represent what Hirntot wants?
Replies: 5
Views: 10160

Re: Does Bremen represent what Hirntot wants?

Bremen would work if allied actually did objective. On any normal map if the attacking team is near to finishing the objective there will be a point where the attacking team destroys the defenders as the map is about to end. It shouldn't be an issue if the attacking team actually finishes the map, b...
by evirdrevo
Tue Jan 22, 2019 5:43 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: The Queue or why it is the most fair solution.
Replies: 5
Views: 10277

The Queue or why it is the most fair solution.

Hello ladies, gentlemen & olyfag, I do not know what the intentions of the mods was to add the queue but let me explain why it is the most fair way to have people join the game. In a normal situation you connect and once a second your client sends a packet to the server asking if there is a free...
by evirdrevo
Tue Jan 15, 2019 3:52 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: com_maxfps
Replies: 20
Views: 39730

Re: com_maxfps

Could you add a small line to the maplist announcement: this server allows fps up to 144 (166) fps.

Thank you!
by evirdrevo
Tue Jan 15, 2019 12:39 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: com_maxfps
Replies: 20
Views: 39730

Re: com_maxfps

Afaik movement has been fixed and is no longer gps dependent. If you tested on a local server you might have grotten bad server settings. Can you test it on hirntot? Recoil is affected by fps but you can always set luger to 71 fps. alsof you can use rinput to add raw support to er but it won't affec...
by evirdrevo
Mon Jan 14, 2019 7:35 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: com_maxfps
Replies: 20
Views: 39730

Re: com_maxfps

Since there hasn't been a reply by cornn yet, I'll post a better explanation of the bug. In ET there are two kinds of spread, spread caused by player movement and spread caused by moving the mouse which is far less noticable compared to the first one mentioned. To try this bug just start a server yo...